Download e-book for iPad: 3D game textures: create professional game art using by Luke Ahearn

By Luke Ahearn

ISBN-10: 1315363879

ISBN-13: 9781315363875

ISBN-10: 1315687410

ISBN-13: 9781315687414

ISBN-10: 1351859765

ISBN-13: 9781351859769

The recent version of 3D online game Textures: Create specialist video game artwork utilizing Photoshop positive aspects the main up to date options that let you create your personal special textures, shaders, and fabrics. Revised to take new expertise under consideration, it truly is a great hands-on source for developing on-line worlds, simulations, web-based functions, and architectural visualization initiatives. carrying on with the sensible, no-nonsense method of its predecessors, the fourth version indicates you ways to boost your electronic paintings abilities with textures and shaders by way of exploring their interactions in unmarried gadgets or complete scenes. It comprises increased insurance of shader nodes, and the significant other website?www.lukeahearn.com/textures?has been up-to-date to incorporate video tutorials in addition to up-to-date pattern textures, shaders, fabrics, activities, brushes, and all the paintings from the ebook. Written with the newbie and the pro in brain, this publication offers an outstanding stepping stone for artists of any point. It indicates aspiring artists tips to create their very own online game textures. It additionally exhibits technically orientated pros who fight with inventive features of photograph layout easy methods to create textures in a fashion that they could relate to, whereas instructing technically challenged artists the right way to create their artwork in a way that enables them to establish their paintings with an eye fixed towards the real technical points of online game improvement.

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On the lower right is a texture I did, and you can see that I was able to quickly achieve a mottled and grungy look for the metal and the edges. There are a few places at the top where I started the process of eating away at the concrete and the metal a bit. 34 This image is similar to the sewer in approach. Here I wanted to point out how a simple shape can be turned into an ornate hinge with little effort. The top image is the original digital photo of the hinge. I drew the shape of the hinge in Photoshop.

Once again, we must choose what to represent using a static 2D image, what can be processed in real time using a shader, and what must be represented using actual geometry. 12). 12 There are several possibilities in dealing with overt depth representation. Upper left: The pipes are painted into the texture and totally lack any depth; notice how they dead-end into the floor. Upper right: Restricting the players’ ability to move around the texture can alleviate some of the problem. Lower left: Adding actual geometry, if possible, for the parts of the texture that cause the overt depth is the best solution (this method uses less texture memory but more polygons).

One-Point Perspective One-point perspective is when all the major lines of an image converge on one point. This effect is best illustrated when you’re looking down a set of straight railroad tracks or a long road. The lines of the road and track, although we know they are the same distance apart, seem to meet and join together at some point in the far distance—the vanishing point. In one-point perspective, all the lines move away from you (the z-axis) and converge at the vanishing point. 27. 26 In 2D artwork, perspective is a technique used to recreate that illusion and give the artwork a 3D depth.

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3D game textures: create professional game art using Photoshop by Luke Ahearn


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